On some laser tag missions, having a huge laser blaster with a far range is absolutely essential to come out victorious. But on other laser tag missions, you may find yourself running, crouching down, and hiding in very small and tight spaces—and the best advantage is having a compact blaster that can easily be whipped out of a back pocket.

While the NSI International Laser X Blaster has a 200-foot range and the Long Range Blaster has a 400-foot range, they’re often hard to stow away when on the run. We NEED options when picking out laser blasters—the opportunity to match our blasters to a specific mission. If every player on your team is using the same blaster, it’s hard to draw up a strategy. Luckily, NSI International has expanded its line to add more variety. Enter the Laser X Micro Blaster, a smaller version of the Laser X blaster.

Don’t let the size fool you. These 5-inch blasters have a 100-foot range, and are equipped with light and sound effects that simulate a laser tag arena. Switch out a Laser X blaster for this micro blaster when playing in smaller spaces. These blasters come packaged in pairs and include everything kids need for a two-person game. They’re lighter, more compact, and can be carried (and hidden) much easier. Also, during indoor play, these tiny blasters can blast through windows, as well as bounce off walls and mirrors.

To turn on the micro blaster, which requires 3 AAA batteries, use the switch on the arm receiver. After turning it on, you can choose either the red or blue team or a half red/half blue option. On the top of the blaster, is a light-up team indicator which will flash the color/colors of the team that you’re are apart of. That way you can easily distinguish who is on their team—which can come in handy when playing in large groups.

To load up the blaster initially, or to reload during the game, all you have to do is hold the trigger for two seconds, and their blaster will fill up with 10 shots. When the blaster is out of fuel, the back end of the blaster, which will be lit red when the blaster has ammo, will completely flash off, signaling kids to reload.

Once the mini receiver attached to the upper arm, a team selected, and a loaded blaster, you can start playing/conquering. To win, aim at an opponent’s arm receiver, which will turn from “Green” to “Red” when successfully hit. To get a player out of the game, his/her arm receiver must be hit 8 times and then he/she must turn off the blaster. To make the game more interesting, for every minute a player is not hit on their arm receiver, he or she will regain one life back. Therefore, if he or she was hit 4 times, now it decreases to 3 times.

As with all NSI International blasters, these mini blasters are safe and do not use an actual laser. The infrared beam is not visible—which make it’s even easier to sneak up on an opponent. ?

How you pick your team on the arm receiver switch affects which lasers can hit them. The half red/half blue team can blast anyone. But, the red team can not go after someone else on the red team.

The best thing about ALL Laser X equipment is it that it all works together. These miniature projectile-free blasters work with the full-sized Laser X blasters, the Long Range Blaster, and the Laser X Tower. An unlimited number of players can play a game of laser tag together with any of the blasters from the Laser X Family. Sure beats shelling out for a one-time laser tag experience at an arena!

Pro tip: One thing to note about Laser X blasters (and to avoid fights), is that these games rely on the honor system at times. You should not hide or block their arm receiver to avoid getting hit. Also, you must not shut off your arm receiver off during the game and then back on to reset it to 0 hits.

Also, if you do decide to play outside, bright sun light will decrease the Laser X Micro’s range (here’s where you may want the larger Laser X Blaster because its range will reach further).

This review was originally posted on the Toy Insider.

About the author

Kelly Corbett

Kelly Corbett

Kelly likes to write about internet trash/aspires to be online garbage. She's an editorial assistant at Adventure Publishing Group and she went to some college somewhere where she was a much better person. She writes for The Pop Insider, The Toy Insider, and contributes more professional-sounding content to The Toy Book, and The Licensing Book. In her free time, she likes to nap, go on twitter rants, and eat bagels. She's, like, kinda okay.