The gaming industry is constantly evolving, but some things stand the test of time, like Tetris, which has remained a cultural staple for the past 40 years. Fans can’t get enough of those instantly recognizable, colorful blocks.
On Thursday, Oct. 8, the opening day of New York Comic Con (NYCC), Tetris made its North American in-car debut with AirConsole by N-Dream, at The Pop Insider’s booth (No. 1935), driving fans into new gaming adventures right in their own cars.
To play, passengers simply launch the AirConsole app on their in-car screen (the vehicle must be parked), follow the on-screen prompts, and scan a QR code with their phones. Once connected, players can jump into Tetris, using their smartphones as controllers. The car’s interior lights sync up with the colors of cleared Tetris lines, creating an amazing, arcade-like experience.Â
The Pop Insider (PI) hopped into the brand-new 2027 Volkswagen Atlas at our booth with Henk Rogers (HR), Tetris Co-Founder, and Anthony Cliquot (AC), CEO of N-Dream, the company behind AirConsole. We explored this groundbreaking new gaming experience and the joys of play. Rogers and Cliquot even faced off in a round of Tetris, with Rogers taking the W!
Can you both tell us more about this exciting new venture between Tetris and AirConsole?
HR: From the viewpoint of Tetris, which is the game that I found and control today, if there’s a screen that can play Tetris, it will play Tetris. So we’re building cars now with these big screens. And if you’re going to play a game, bigger is better… If you’re going to spend any time in a vehicle with a big screen, let’s use that screen space and the audio to create an immersive experience.
AC: Years ago, a car was basically a radio from an entertainment perspective. And when you fast-forward to today, in a world where electric vehicles have come to be, in-car entertainment has dramatically changed… We will not be enjoying the car for its driving experience, but for the comfort and entertainment it provides. I see gaming as one of the major forces shaping the entertainment landscape over the next couple of years, and that’s why we’re here today.Â
What’s the most rewarding part about seeing new fans and generations of people experiencing Tetris?
HR: I could easily say, ‘Oh, the money helps. Just keep it coming.’ But the fact that I stood in front of a machine in 1988 and said, ‘Wow, there’s something special about this game,’ and that is still the case today, just validates what my thought process was back then.
AC: I’m going to give credit to Henk as well for my own entrepreneurial journey. Today I smile because 30 years after I sat in a car playing my first video game on a Game Boy, which was Tetris, I’m back, and I’m still in this car playing this game…I was dreaming of having a game like Tetris on this platform, and today it has become a reality. The work that Henk did back then was beyond success and a pop culture moment. It was also inspirational for many of us, and we still find inspiration in that game.
What’s different for gaming consumers today? What’s your take on how the landscape has changed?Â
HR: The landscape has changed in the way that screens are in different places from where they used to be. But my pet peeve is still that people aren’t willing to pay to play a game on mobile devices. They want to play it for free and get annoyed by advertising…I’m looking for the pendulum to switch direction because it’s annoying to play a game and be interrupted…Don’t annoy me with distractions.Â
AC: I would also talk about accessibility. You do not need a dedicated piece of hardware to play a game. This is a perfect illustration of that. We’re in a car, yes, so you have a dedicated piece of hardware, but that’s normally taking you from A to B. But today, without having to push a consumer into another electronic device to interact with this car, you’re using something universal that everybody has in their pocket. I think for gaming companies, it’s really important that they understand how to use that accessibility at the core of the experience that they’re building, be it a game or a platform.Â
Are there any other games you’re both currently playing and loving?
HR: I play Wordle every day. And I’ve created a meta game with my friends. So we add up our scores for the week. And so on Saturday, whoever has the lowest score for the week gets to make a rule for the next week. And social games, board games, I play Catan.
AC: I’ve had the chance to test new games because we’re always making this catalog evolve. To be frank, I’ve enjoyed building games very quickly these days. So AI has been a technology that has empowered me to test out concepts and then play them. I’ve been astonished by the quality of games I can build now with a few prompts, compared to how long it would take before to get anything playable. But that is not the finished product. What makes the difference between a good game and a bad game is the amount of love you put into it. But I am excited about a very big AAA title coming out in November, we all hope.
From our conversation, it’s clear that the collaboration between Tetris and AirConsole is opening new possibilities for fans of all things play, bringing a classic into a new era, full speed ahead.
Fans attending NYCC can experience Tetris in the new Volkswagen Atlas throughout the rest of the show at The Pop Insider’s booth (No. 1935).Â
Henk Rogers’ autobiography, The Perfect Game Tetris: From Russia With Love, is available for purchase now. Tetris, the 2023 film based on Rogers’ discovery of the game, is also available to stream on Apple TV. To learn more about multiplayer gaming and what AirConsole has to offer for your vehicle, visit airconsole.com.
The AirConsole in-car experience is available across OEM partners, including BMW, Volkswagen, Audi, Porsche, Å koda, and Tata. Volkswagen of America is the first volume automotive brand in the United States to provide AirConsole in its vehicles, with Tetris as part of the launch lineup alongside 20 other fan-favorite games.
